Sunday, January 24, 2010

Ten reasons why VVVVVV is worth 15 bucks

- there is life after death: are you uncertain about what happens after death? VVVVVV plays no mystery and solves the problem once and for all - the IS life after death. More on, there is another death after death. Well, many other deaths after the second death, and...

- I'm sorry room: I swear I wanted to kill Terry Cavanagh many times during the game. But what can you do to a man who realises he made so many players angrier than ever, and so adds the statement of being sorry into the game itself?

- it makes you cry the cheapest way: it's unbelievable, but Terry managed to make me cry with a two-frames animation. The change of the captain's face when he looks back and realises other members of crew did not come through the portal at the beginning of the game is a masterpiece game moment.

- easy way to get rid of old keyboard: VVVVVV does not only make you cry. It also makes you scream in anger after the fiftieth death in Final Challenge room. Believe me, you will be frustrated, you will use many bad words and if you are as "skilled" as me, you will destroy your keyboard.

- stunning visual effects: the visuals don't look that great on static screenshots, but the amazing effects of sudden change of the color of the room! That is, I say, great art.

- become the master of gravity: in the universe of VVVVVV you can flip the gravity up and down. Not satisfied by the result of "bread with butter falling down on the ground the butter side always down" experiment? Just flip.

- tribute to Jet Set Willy: Terry was just a small kid when Manic Miner and Jet Set Willy came out, yet he manages to create a perfect homage to these 8-bit classics.

- I want to be the best speedrunner ever: there is no recent game more suitable to speedrun challenges than VVVVVV. But warning - you can not cheat, the game measures your time and number of deaths itself.

- indie developers are poor: you know, there is financial crisis. Indie game developer is a man. Man needs food to stay alive. Food is purchased with money. Ergo: indie developer needs money. Desperately. (Like everyone else, but shh...)

- even official homepage plays the game: don't get it? Try to spell the adress www.thelettervsixtim.es more slowly then before...

And for the bonus, one reason why it is NOT worth 15 bucks: Terry Cavanagh is breaking his own rules. It's a shameless disconsistency: he names his successful platform title "Don't Look Back" and then not only that he LOOKS back, but build a whole commercially sold game around it. Bastard.